A long wall of text about board role-playing games.
I have seen a huge number of articles on how to be a good Master. I understand that the game went well if it inserts cooler than sex and drugs (and I’m hardly ready to afford to combine these two substitutes). I want to become better in my hobby, I strive for this. Passionately. I read more articles about driving good games than textbooks on my profession.
... it’s extremely rare to find a good article on how to actually play. Each Master has about four players on average, why, in the generally accepted sense, all the duties and responsibilities for their entertainment lie on the other side of the gaming table?
Well, sheer crap.
So, here is a text devoted to this problem only because there are few analogues in the network. A few tips on how to become a good player. Yes, much has been borrowed from open network sources, so thank you all for your work.
Of course, this article is not perfect. It is enough to look at me to understand what can be expected here. And of course, you should not spend a lot of energy on meeting all the tips at the same time. These are just tips based on my personal experience on both sides of the gaming table and an analysis of what I liked and what didn't. I want to believe that something is useful to you.
TIME. Take action.
The player’s first activity is character actions. Competent posing of the issue of goals and methods of achieving them. The adventure itself does not knock on the door.
Investigate the setting. Ask questions. Follow the evidence. And there is nothing to snort at the obviousness of the plot move, instead of following it. Arrange scenes, talk with people, get into your ears in trouble. If your character is not of this kind - think about what he should do, and follow all the same tips.
If each time you find yourself in the shadow of other characters - answer, how did this bore turn out to be next to interesting people who constantly achieve something?
Activity. No liability. If you want to remember one thing from this article - remember this.
TWO. The character is determined by applications.
Its background can be tens of pages, but this does not affect the game. No way. The player's task is to show this influence. The vile delirium? Get involved in doubtful legality before the comrades. Jazzman? Get your damn sax and cut solo. A wild elf, brought up by woodpeckers, with communication difficulties - so get out of your hollow already, dude, and beat someone's brains!
Which brings us back to point number one. The character exists in the form of action. Players are not required to read its background. Their characters are not telepathic. Well, that is, some may well be telepaths, but you understand what I mean. They are not required.
Show character traits, his talents, weaknesses, useful connections. Show. Do not tell. Let people at the table know what your character is.
THREE. Do not bother.
Undoing a player’s actions in the neighborhood is a pointless activity. Two interesting plot engines instead of a set of revolutions senselessly knock on each other and scroll on the spot. None, of course, work. One player wants to be smashed by someone who crashed; a moral character player wants to stop him. Monk intercepts the blow of a warrior. The result in terms of the game? Time spent, nothing interesting happened. And you don’t have a wagon.
So, the big man broke his nose. Moralist climb up with bandages? Arranging a harsh sermon? Will she apologize to the victim’s running friends before they break all the bones? It will get to save a thug in a dirty fight, because all the same morality does not allow you to abandon your own? Or will he just throw the biggest dude in the neighborhood to the thug, so that this ryasin at least starts to think something?
Interesting events are generated by action. Not its cancellation.
Do not bother. Extrapolate your actions from other people's applications.
FOUR. Control the character.
My character will not do this - one of the most rotten excuses in the world. In fact - a pronounced meta-game reluctance to play. Point.
If a character doesn’t really like an action, don’t look for a way to evade it. Look for a logical internal rationale. Your bandit still goes for honest money to pay the debts of the church shelter. He does it. Point. Your task is his inner motives. How did he manage to substantiate this decision? A character in an uncomfortable and / or unusual situation is the basis of any drama, its plot engine.
(Remember this cool story about a hobbit who sent a dumb, bearded old man fuck and smoked a pipe until his native village was cut under the root of the Army of Darkness? No, damn it, don’t remember, so shut up, take the ring, backpack, friends, and stomp to shitty Orodruin!)
If your character can’t find any clear reasons to get involved with the characters of other players in the story - dearie, I have bad news. This character has some kind of crap with motivation. Change it. Think about who will be able to play in a team, and accept his role.
Your character is part of the story ... but far from the whole story.
FIVE. Do no harm.
Wow, the team has a clever thief with such high checks that no one can even catch him by the hand. And he constantly carries everything that lies badly out of the pockets of other characters. Funny, huh?
In the cunt of this asshole. They hate him anyway. Any such action against the characters of other players is one of the most meaningless and cost-generating meta-game actions. Or ... but what when they still catch a thief on some trifles - do they have the right to punish him? And physically? But what the hell to shoot, taking advantage of the same advantage in direct combat skills? Well, they will also have a lot of fun from this, right?
A direct attack by one character of another is the same meta-game gap. Yes, I am aware that games like The Dark Heresy 40k sometimes build the plot on the betrayal and applied aspects of selling souls to false gods, but honestly, you are fucked up. If you really like it, play it without me.
You have a lot of suitable targets for robbery and murder in the game with much more interesting plot consequences than the battle between the players.
SIX. Don't be an asshole, learn the rules.
If you know the rules of the game, your character is much easier to count as a viable equal participant in the game. You trite know the actual limits of its capabilities - accurate to a specific figure. You can estimate his chances in ideal conditions and anticipate the impact of situational modifiers. Assessment of the situation is the key to correct requests for action.
For beginners, of course, some indulgence is made. But they should also tackle the rules - if they have come to a hobby for a long time.
But by Gd Lord I conjure, do not be shitty lawyers of the rules. Just don't be. If you discuss a rule for more than twenty seconds, you are wrong. Point. Stop spoiling the game.
There are times when the rules are obviously stupid, so it happens, what to do. But in such situations, the Master simply changes the rule, you can laugh and go on.
SEVEN. Pay attention to the game. Can not? Get away from the game table.
Dude, you don’t have a phone, tablet, puzzles on a keychain, a Chinese pornographic comic book or any other fucking thing during the game. You came here to play, so let's play.
The distraction is worse than playing something else during the game. It just doesn’t exist. If you are so bored that you start looking for other entertainment - find the courage to politely leave the game. Honestly, an empty seat at the table is much nicer than an empty job of entertaining a player who is busy with something else.
Of course, the Master’s job is to ensure interest in the game. But the player’s business is to take part in it. To give, damn it, to the Master what he can work with. Because, well, honestly, you don’t pay money to the Master for work. Jumping around, smiling, and racking his brains, as he can still do interesting, he is not at all obliged.
EIGHT. If you offended someone, apologize and discuss the problem.
A very simple rule to remember. Not. Be. Asshole. No elements of humiliation, unwanted detailing of vile details and other funny rape with branding slaves with hot iron, while this upsets at least one of the participants in the game. Do not agree? The door is there.
Yes, one can get through only a description of the ritual rape of a pregnant concubine with a studded obsidian phallus, and for someone, a rough dialogue on behalf of the character with a transition to personality is enough. It does not matter.
You think that someone may be upset - ask in advance. If the option is not good - apologize and come up with something else. This is not some kind of nuclear physics, just the banal foundations of human communication.
Do not offend other players. It will not make you less cool honestly.
NINE. Be a storyteller.
Yes, the Master’s lesson is a fascinating story. But players often forget that this also applies to them.
Come on, try. Say a few words. Character voice, phrases, descriptions of actions. The basis for descriptions, for planning actions, some plot clues. The master will accept everything that suits the plot - and you will be surprised how many interesting things can come of it.
On a good game, there are practically no monologues, endless descriptions of the actions of characters and theaters out of control for the players of one narcissistic actor. The main talent of any player is to shut up in time and let his neighbor speak out. Brevity is a sister, and all that.
TEN. Know how to lose.
Yes, losing is terribly embarrassing at times. Not the result on the bones is extremely offensive. It causes hatred, irritation, and a lot of negativity. This is not cool. The bummer is a plot fork, this is not a block, after which there remains only a divorce and a maiden name. How did I miss? Who noticed me? Why didn’t it turn out to open the lock? How did you know that I am a double agent? What are my other options?
In some game mechanics, the check affects not only the health of someone else’s character, but also determines the course of the scene around. It's great. But this is not some mandatory part of the game mechanics, this is the damn norm of almost any game. Remember already that a character’s failure is not the end of the world, but just an excuse to describe a plot twist.
This is a game. Not a contest for fidelity of judgments, entirely created by the ardent imagination of the Master. Not a story about your character. Not your cozy day. No reason to flirt with the girl opposite. Not a place of sorrow and silence.
This is a game.
We agreed to play together. We tell a story - together, to each other, and it is more important. Forget about planning a battle, difficult personal relationships with the adoptive mother of the character, and the fact that the neighbor opposite is constantly grabbing your bones instead of his own and has already mixed up two dice laid out in descending order.
You are on the game. Respect other players. Respect the plot and act for the good of him. Respect that the plot does not always work out as you want - it does not make it less interesting.
Work for the game. Work on the development of the plot. Be interesting, active and positive! Change the world! If you don’t remember the game at least a year later, it still didn’t exist.
Winning moves, tactics and thoughtful plans - this is what you need to play chess well. This book is for beginners and more experienced players. You will learn how to prepare traps for enemy figures and how to plan tricky combinations of moves, get acquainted with the strategy of an effective attack and the creation of a solid defense.
And you can check the acquired knowledge with the help of fascinating chess problems. The book will tell you interesting and useful sites on the Internet that will help you acquire additional knowledge.
How is a professional player different than usual?
VP.Paranoia: “Firstly, the difference is how much time you need to devote to the game. An ordinary gamer spends there from 4 to 7 hours a day, and a professional - from 10 to 16 hours. Secondly, the point is the approach. A professional player trains more often and thinks more during a match, and ordinary gamers just enjoy it. ”
Ufenok77: “For cyber football, FIFA comes first. He has a higher decision-making speed, so he is much faster in the game. This difference was made either at some genetic level (when a person has talent), or it appeared when he began to devote much more time to the game and managed to train himself in games with stronger rivals. But I still think that without talent there is no chance to break into the top. ”
VP.DrHippi: “For an esportsman, a game is not a hobby, but a full-fledged work, which must be treated very responsibly. He cannot just play for pleasure. Every year the prize money in tournaments is becoming more and more, so there is no place for fun. ”
Gambit.HObbit: “I think the difference is that a professional plays not only in pleasure, but works and constantly works on himself. He sacrifices time and many things in order to achieve a result. "
VP.No [o] ne“When you just play, you play for fun and pleasure, and in e-sports, the game becomes a job for you, and you give yourself completely to it.”
M19.Likkrit: “It's simple: a professional e-sportsman receives money for the game and plays in large / medium tournaments.”
How to convince parents that eSports is serious?
VP.Paranoia: “I just started doing it seriously, and when I started to earn money, they became interested. Now they fully support me and are waiting for my games. They realized that this is also work. ”
Ufenok77: “I introduced my parents to e-sports back in 2011, when I asked my family to provide me with everything I need to play at a professional level. Still, I was still in school and did not earn money. Already in 2012, I won the first LAN tournament, which was held in Samara. After that, my father traveled to Kazan with me to the BattleHall tournament to get to know more closely what fascinated me no less than real football. ”
VP.DrHippi: “Here I was lucky. My parents were very good with the computer, so I spent a lot of time playing games. I did not have many attempts to get into e-sports, so my parents did not even know about my hobby. When I got to the first big tournament, the prize-winning ones all spoke for themselves. ”
Gambit.HObbit: “I play since childhood, and my parents always supported me, no matter what. Even when eSports did not bring me any income, my parents still continued to believe in me. The fact that e-sports can become not only a hobby, but also a job, they were convinced when we and the Tengri team were sent to St. Petersburg to bootcamp. Then for the first time I was offered a contract with a salary. ”
M19.Likkrit: "" Mom, dad, this weekend I'm flying to Kazakhstan to play a computer game tournament. " It was possible, but far from immediately. ”
VP.No [o] ne: “I said that I was going to America (after qualifying for The International 2015). I think they themselves realized that this is very serious. "
Larisa Voloshina, mother of Ilya “Lil” Ilyyuk“I always took seriously any hobbies of my son and tried to help him whenever possible, and regardless of whether he was a simple guy or a world star in Dota, I was always proud and proud of him.”
What kind of investments does eSports require?
VP.Paranoia: “First of all, you need good internet. Without it, there will certainly not be a quality workout. As for devices, it’s as convenient for anyone. Some players perform at the cheapest, limiting themselves only to a good mouse. There is nothing wrong with that, here everyone has an individual approach. As for me, the most important thing is the Internet, a monitor and a mouse. ”
Ufenok77: “Good conditions are important for any player. Stable internet, console, normal gamepad, chair - absolutely everything matters. If you want to succeed, there should be no distractions. ”
VP.DrHippi: “I play Hearthstone, so the phone is enough for me (laughs). The main thing is that there is good Internet, and the rest does not matter. ”
Gambit.HObbit: “First of all, you need to get a good computer that will support at least 150-200 fps. Secondly, buy a mouse with headphones, and then think about the Internet. The Internet is not in the first place, since in CS: GO you can train even with a large ping or, for example, with bots. ”
M19.Likkrit: “The Internet and a computer are sufficient for a stable game in the selected discipline.”
VP.No [o] ne“Well, the Internet would be great to have normal in 2017, of course.”
How to find the first team?
VP.Paranoia: “I just played at a high level in SoloQ and I was invited to the mix - to play qualifiers at Techlabs Kazakhstan. As a result, we managed to get to the tournament. And so it started! ".
Ufenok77: “This happened in the first year of my playing career. Then I was already a player in the national team, entered the top 3 of the ESL EU, and won several local LAN tournaments. At that time, few people were interested in FIFA, and only guys from St. Petersburg or Moscow were taken to the teams. I was lucky and RoX.KIS became my first team. I was accepted into the team, given the conditions for growth, and the next year I brought the ESWC 2013 silver medal from France. In August 2016, I signed a contract with FC Ufa - the club of my hometown. Вариант с «Уфой» возник благодаря Азамату Муратову (главе ФКС в Республике Башкортостан). Он связался с гендиректором «Уфы» Шамилем Камиловичем Газизовым. Они подумали, поговорили, и в итоге все это вылилось в официальное предложение о моем переходе».
VP.DrHippi: «Это случилось само собой. Команда сама нашла меня, когда я достойно выступил на своем первом турнире год назад».
Gambit.HObbit: «Мне в этом плане очень повезло. У меня есть родной брат, который взял меня в свою команду и многому научил. Благодаря ему я сейчас играю в CS:GO, я стал тем, кем являюсь. В Gambit Esports меня пригласили после того, как я хорошо показал себя в команде Tengri ».
M19.Likkrit: "I had a high individual rating and I was invited as a substitute for one tournament."
VP.No [o] ne: “I found the first team on the Prodota forum, and Alexey“ Solo ”Berezin invited me to Virtus.pro”.
Where to get the first competitive experience?
VP.Paranoia: “My first tournament was in Kazakhstan. I didn’t like many things there, but it was one of the first League of Legends tournaments in the CIS, so it makes no sense to find fault. The experience gained was interesting and fervent. ”
Ufenok77: “When I first started, EMSs were held at ESL, there was a cool European ladder where all the top players competed. There were tournaments of the Zotac, Acer, Competo Cup series and others. Plus, I didn’t forget about all the more or less good LAN tournaments in Russia. ”
VP.DrHippi: “It all started a year and a half ago, when I decided to try myself in e-sports. In order to get to a significant tournament, it was necessary to go a long way, including [playing] small tournaments for near points, the prize fund of which was only a few dollars. Everyone played them to get qualification points, including me. ”
Vega.Keshandr: “I gained amateur experience, like the vast majority of players, at tournaments of local scale in my city. Over time, “yard” tournaments began to be replaced by larger competitions, in which sometimes teams from other cities took part. Later, I began to try myself on the “away” tournaments. Everything went gradually, step by step. "
What are the eSportsman training besides playing a lot?
VP.Paranoia: “In the first season of LCL, I practiced meditation, and this helped me before serious games. Each player must find something that will help progress or calm down. Sport helps to throw out negative emotions and just relax - this is a good practice, especially because professional players spend a lot of time at the computer. This is a must for a player if he wants to monitor his body and spirit. ”
Ufenok77: “Do not forget about books and the gym. Or just do things that sometimes help you look at everything from the other side, get distracted. It’s always important to be able to switch. ”
VP.DrHippi: “I spend a lot of time watching other professionals, talking with them, watching what and how they play. Streams help me a lot in this. Hearthstone is such a game that you can play and watch others at the same time. He walked around, and during the course of the enemy there is time to curl up and look into another stream. ”
Gambit.HObbit: “I think a successful eSportsman needs to keep track of many things. Sport, motivation to train and give all the best 100%. He must succeed in life so that nothing bothers him, he must work on himself not only in the game, but also outside it. Must be able to be stable psychologically. In fact, you need to work on almost all things, as any professional athlete does. ”
VP.No [o] ne: “Yes, nothing special needs to be done - you sit down and play. It’s just that many people are repelled by their health. Someone cannot live without sports, and someone cannot sit for a long time and he needs to dilute it with movements. Someone just doesn’t have enough nerves :) ”.
Is it possible to combine e-sports with study?
VP.Paranoia: “At first it was difficult, but then I agreed with the teachers and now I just hand over all the subjects whenever possible. This usually happens during a session. I am now completing the fifth year and passing my diploma, so soon this problem will completely disappear. "
Ufenok77: “Full-time study and e-sports at the top level can be combined, but what is meant by combination? If you just get a diploma at some university, skipping more than half of the classes, this is one thing. If you really study and do not skip, then it is unrealistic to be a professional player at the top level. You cannot study in a strong university and show cool results in the game. You will be spending 50/50 forces, but in order to achieve success, you must give yourself 100%. Unfortunately, for this reason I dropped out of college for 1 more year. By the way, no one canceled correspondence courses. ”
VP.DrHippi: “I came to eSports when I had to finish my bachelor's degree for 2 months. So yes, I managed to combine everything. ”
Gambit.HObbit: “You always need to sacrifice something for success, so I suspended my studies for a couple of years. There will be time - I will definitely finish my studies, because only six months are left. In principle, combining study and eSports is real. But due to the big ping in Kazakhstan, I had to move to Kiev, and I took this step for the sake of a dream. ”
VP.No [o] ne: “For me it was very easy. I entered the university, went for the first two weeks and went to the bootcamp with Vega Squadron, after which I went to the USA and won the same ESL One New York 2015. When I arrived, I realized that it was better to leave the university, because again I had to to go for a visa, and then to Frankfurt, at The Frankfurt Major 2015. Somehow my relationship with the university developed. ”
How to make money in e-sports?
VP.Paranoia: At the moment it is prize money and salary. Unfortunately, my stream is not so popular so far, and to make it like that, it takes a lot of time, which I don’t have. ”
Ufenok77: “Salary in the club, prize, sponsorship contracts. I haven’t reached the streams and YouTube yet. I do not like to deal with this nonsense. I would just like to play, and spend my free time on something that is not strongly connected with e-sports. But if you want to have good sponsorship contracts, which, like in big sports, depend on your recognition, then you will have to do this. Now this is much easier. ESports is growing, and almost every team has a separate staff that promotes social networks and the player’s brand. ”
VP.DrHippi: "The bulk of the income is a stable salary and prize money."
M19.Likkrit: "Salary from the organization, salary from Riot Games, prize money, some income from the stream."
Vega.Keshandr: “I got my first money in e-sports for tournaments in which I took part and won prizes. Over time, mixes began to be replaced by teams. ESports did not stand still: organizations, sponsors, money appeared. There are many sources of income in eSports these days. This is the salary paid under the contract on a monthly basis, and prize money, and money for stickers.
The player’s media development can also become an additional source of income: for this you need to actively maintain personal pages on social networks, arrange broadcasts on streaming platforms, and create content. There are many ways, but all this requires tremendous efforts. You need to be a professional in your field, be able to play, communicate with the public, and develop in all directions. ”
How to get into the top organization?
VP.Paranoia: “If you want a strong team, first you need to raise a high rating in SoloQ and hone your individual skills. Then the teams themselves will find you. "
Ufenok77: “Play cool online tournaments, don't miss LAN championships. Analyze your defeats. And always focus on quality! It’s better to play five games a day with top opponents than 25 games with guys from weak divisions. ”
VP.DrHippi: “The main thing is to show that you are a strong player, and this requires good results. In the case of Hearthstone, you probably need to get to the seasonal championship from Blizzard. To do this, you need to win the qualifications for the 64 best players in the region. It is very difficult, but I see no other way. Blizzard does a lot to make a recognizable eSportsman from an unknown newcomer. Top places in open tournaments like DreamHack or Insomnia Truesilver will not give such an impetus. It seems to me that they are not enough to get into the top organizations. ”
Gambit.HObbit: “First of all, I want to advise novice players to be patient. It’s very difficult to break into the top organization. You need to train a lot, survive a lot of losses, constantly work on yourself. This may take several years. The main thing is to really strive and do it! ”
VP.No [o] ne: “You need to play well and be a good person within the team. This plays a very large role. ”
Vega.Keshandr: “The main thing is not to give up: play a lot, watch a lot, analyze a lot. Work a lot on yourself and the team. For my specific example: I played a lot, was a captain, looked for people, coached them, played at tournaments. People came and went. I won and lost a lot, but it did not stop me.
To become a professional, you need to spend a lot of time. I came to the point that they noticed me and called to people like me, who also walked on a thorny path and did not give up. It is at the moment when such people meet that truly strong teams are born. Teams that are hard to break.
Gradually, you, beginning players, will be noticed. Be visible: develop as individuals, as players. Do not be afraid to learn, to bring something of your own. You yourself will understand that you are on the right track. People will start talking about you, someone will take and call you into a stronger team. All in your hands".